Katanas & Trenchcoats

Katanas & Trenchcoats

My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]

Loud House Challenge

Loud House Challenge

Ported language model from Amazon Alexa into Google Assistant

SpongeBob Challenge

SpongeBob Challenge

Ported language model from Amazon to Google Assistant

No Way That’s True

No Way That’s True

Ported the language models for this skill from Amazon Alexa to Google Assistant

Release Thyself

Release Thyself

An audio game built for the NarraScope 2020 Game Jam, “Release Thyself” was inspired by Magpie Games’ RPG Bluebeard’s Bride, a really intense game of feminine horror. In this game, you play as the bride and explore the house trying to find a key to the front door so that you can escape.

Mood Magic

Mood Magic

Mood Magic originally started from one of my favorite brainstorming exercises “100 bad ideas,” and inspired by my young cousin whose parents kept a custom dance party playlist as a car activity.

Snack Attack!

Snack Attack!

Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It’s a 5-10 minute escape-room style puzzle. Play Snack Attack! on itch.io

Who’s Your Candidate?

Who’s Your Candidate?

The summer before the 2020 presidential elections, two dozen candidates were part of the democratic primary process. In response we created “Who’s your Candidate?” an Alexa application that helps you narrow down the field to quickly get a sense of which candidates were aligned with your issues.

Threat or Menace!

Threat or Menace!

A co-operative headline building game of reporters telling stories of a city filled with superheroes and villains.

“Shooto”

“Shooto”

Built as an experiment to learn Lua scripting, using the now-obsolete Corona SDK, this is a small Spaceship/Mini-Golf game intended for mobile platforms

Heartcatchers

Heartcatchers

Heartcatchers is the first game I published by another creator, Emma Larkins. I took it from prototype to finished, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life.

FiascoMobile

FiascoMobile

I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap tool, this ended up being quite a successful app.

OmegaZone RPG

OmegaZone RPG

OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds.

Ghost Pirates

Ghost Pirates