My Dear Lady Disdain

My Dear Lady Disdain

A two-player game contained in 18 cards. Engage in a romantic duel of wit, attempting to make the other person your valentine with your clever back-and-forth wordplay.

Conversational Shrapnel

Conversational Shrapnel

This business card social game is about inflicting creative projects on people you’re conversing with. It sprang from an idea I’d had long ago about encouraging other game designers to take a snippet of conversation, use it as a title, and get them to design a game to fit that title. This is basically still […]

Kung-Fu Kittens

Kung-Fu Kittens

This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I developed three additional sets of card mechanics along their intended theme before the project was […]

Thousand Arrows

Thousand Arrows

A tabletop roleplaying game of sengoku era Japan.

Katanas & Trenchcoats

Katanas & Trenchcoats

My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]

Loud House Challenge

Loud House Challenge

Ported language model from Amazon Alexa into Google Assistant

SpongeBob Challenge

SpongeBob Challenge

Ported language model from Amazon to Google Assistant

No Way That’s True

No Way That’s True

Ported the language models for this skill from Amazon Alexa to Google Assistant

Release Thyself

Release Thyself

An audio game built for the NarraScope 2020 Game Jam, “Release Thyself” was inspired by Magpie Games’ RPG Bluebeard’s Bride, a really intense game of feminine horror. In this game, you play as the bride and explore the house trying to find a key to the front door so that you can escape.

Strange Adventures vol. 2

Strange Adventures vol. 2

I contributed a thematic framework to this supplement for the “Kids on Bikes” roleplaying game, for which I wrote a comic-book inspired New York City setting called “Extraordinarinaut Academy” which was modeled after the Marvel “FF” comic series that followed the next generation of the Fantastic Four.

This book won a Silver ENnie award for best Family Game in 2020.

Mood Magic

Mood Magic

Mood Magic originally started from one of my favorite brainstorming exercises “100 bad ideas,” and inspired by my young cousin whose parents kept a custom dance party playlist as a car activity.

Snack Attack!

Snack Attack!

Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It’s a 5-10 minute escape-room style puzzle. Play Snack Attack! on itch.io

Who’s Your Candidate?

Who’s Your Candidate?

The summer before the 2020 presidential elections, two dozen candidates were part of the democratic primary process. In response we created “Who’s your Candidate?” an Alexa application that helps you narrow down the field to quickly get a sense of which candidates were aligned with your issues.

Threat or Menace!

Threat or Menace!

A co-operative headline building game of reporters telling stories of a city filled with superheroes and villains.

Kingdom Death: Monster

Kingdom Death: Monster

As a playtester, I generated play-through state data to help validate design intentions. During my tenure, I also created a survival probability model spreadsheet that could be used as a starting point for monster and hero accessory design.

“Shooto”

“Shooto”

Built as an experiment to learn Lua scripting, using the now-obsolete Corona SDK, this is a small Spaceship/Mini-Golf game intended for mobile platforms

Heartcatchers

Heartcatchers

Heartcatchers is the first game I published by another creator, Emma Larkins. I took it from prototype to finished, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life.

Dark Streets

Dark Streets

Wrote the framework for Brooklyn, consulted on the framework for Staten Island.

FiascoMobile

FiascoMobile

I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap tool, this ended up being quite a successful app.

Backstory Cards Expansion #1

Backstory Cards Expansion #1

The success of the first Backstory Cards crowdfunding campaign led us to offer additional prompts along genre lines. This set includes three more-specific categories of cards that extend Backstory Cards’ usefulness towards more specific world building needs. Backstory Cards was also used in the development of a mobile game called “The Outcast,” an existential space […]