My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the...
OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds. It uses a deck of cards (pick one each...
Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It's a...