This business card social game is about inflicting creative projects on people you're conversing with. It sprang from an idea I'd had long ago about encouraging other game designers to take a snippet of conversation, use it as a title,...
Heartcatchers is designed by game designer Emma Larkins. As the publisher, I took it from prototype to market, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life. As a Kickstarter project it raised...
As a playtester, I generated play-through state data to help validate design intentions. During my tenure, I also created a survival probability model spreadsheet that could be used as a starting point for monster and hero accessory design.