I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...
As a playtester, I generated play-through state data to help validate design intentions. During my tenure, I also created a survival probability model spreadsheet that could be used as a starting point for monster and hero accessory design.
This business card social game is about inflicting creative projects on people you're conversing with. It sprang from an idea I'd had long ago about encouraging other game designers to take a snippet of conversation, use it as a title,...