I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...
This business card social game is about inflicting creative projects on people you're conversing with. It sprang from an idea I'd had long ago about encouraging other game designers to take a snippet of conversation, use it as a title,...
This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I...