This business card social game is about inflicting creative projects on people you're conversing with. It sprang from an idea I'd had long ago about encouraging other game designers to take a snippet of conversation, use it as a title,...
Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It's a...
I contributed writing in the form of a "city guide" to this RPG supplement, focusing on Brooklyn. I also collaborated with the writer of the Staten Island guide to help tease out the conceptual design of the framework.