OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds. It uses a deck of cards (pick one each...
This business card social game is about inflicting creative projects on people you're conversing with. It sprang from an idea I'd had long ago about encouraging other game designers to take a snippet of conversation, use it as a title,...
This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I...