My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the...
I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...