A two-player game contained in 18 cards. Engage in a romantic duel of wit, attempting to make the other person your valentine with your clever back-and-forth wordplay.
Read MoreA two-player game contained in 18 cards. Engage in a romantic duel of wit, attempting to make the other person your valentine with your clever back-and-forth wordplay.
Over eight days in June, I rode my bike from Buffalo to Brooklyn along the Erie Canal on New York’s Empire Trail. The distances covered ranged from 50 to 80 miles daily, averaging around the mid-60s. The ride was technically quite easy. Flat terrain, well-marked trails, nothing too difficult. But I got sick on the […]
This business card social game is about inflicting creative projects on people you’re conversing with. It sprang from an idea I’d had long ago about encouraging other game designers to take a snippet of conversation, use it as a title, and get them to design a game to fit that title. This is basically still […]
New York City is a very in-between place for Randonneuring. To the east, there are the Long Island Randonneurs whose routes mostly start 30 miles or more from the borders of NYC and to the west (but technically covering NYC) are the New Jersey Randonneurs which broadly cover NJ, but have events within easy commute […]
This last weekend I had the first opportunity in a long time to go winter bikepacking. I joined a few friends from the NYC-ADV bicycling club for an overnight adventure to Harriman State Park. We took the new north-side path over the George Washington Bridge. The accessibility of this path is miles easier than the […]
I had really good eyesight for a long time. It wasn’t until I noticed that I couldn’t keep my eyes open while driving at night that I solicited any extra professional opinions, whereupon it turned out that I had a mild astigmatism. So I started to wear glasses in my 30s and was basically rushed through the whole process. “Which of these two [lenses] is better? Great, here’s your choice of frames, they’ll be ready in two weeks.”
This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I developed three additional sets of card mechanics along their intended theme before the project was […]
Coffeeneuring is a delightful cycling challenge that is derived from Randonneuring. My wife and I have been participating for a number of years now, and this year we opted to do a fully international themed set of rides.
My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]
I discovered this route via a discussion on the RUSA members group, where people were talking about the most beautiful routes they’d ridden. Conveniently, it was less than two hours away and I’d been jonesing for a big bicycle ride over the weekend. It was also going to be my first official populaire. More on […]
Ported the language models for this skill from Amazon Alexa to Google Assistant
An audio game built for the NarraScope 2020 Game Jam, “Release Thyself” was inspired by Magpie Games’ RPG Bluebeard’s Bride, a really intense game of feminine horror. In this game, you play as the bride and explore the house trying to find a key to the front door so that you can escape.
I contributed a thematic framework to this supplement for the “Kids on Bikes” roleplaying game, for which I wrote a comic-book inspired New York City setting called “Extraordinarinaut Academy” which was modeled after the Marvel “FF” comic series that followed the next generation of the Fantastic Four.
This book won a Silver ENnie award for best Family Game in 2020.
Mood Magic originally started from one of my favorite brainstorming exercises “100 bad ideas,” and inspired by my young cousin whose parents kept a custom dance party playlist as a car activity.
Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It’s a 5-10 minute escape-room style puzzle. Play Snack Attack! on itch.io
The summer before the 2020 presidential elections, two dozen candidates were part of the democratic primary process. In response we created “Who’s your Candidate?” an Alexa application that helps you narrow down the field to quickly get a sense of which candidates were aligned with your issues.
A co-operative headline building game of reporters telling stories of a city filled with superheroes and villains.